As mentioned, pads are associated with MIDI notes but there are only 128 of these to share out among potentially 256 trigger pads. Groove Agent SE organises its 16 trigger pads into banks – eight each for both Instrument and Pattern pad modes, for a total of 128 drum trigger pads and 128 pattern trigger pads. Groove Agent SE comes with a moderate collection of styles, and while it doesn’t provide the tools for creating and packaging your own Style files, Steinberg does sell a wide range of reasonably priced Groove Agent Style packages. Styles package together multiple variations of a pattern, and are controlled via an interface that allows you to select which variation to use, and adjust the intensity and complexity of the resulting pattern. Groove Agent SE’s MIDI player allows you to apply a bit of drum-machine-style timing modification to the pattern too, such as applying varying strengths of swing and quantising to a pattern. Many are bundled with Cubase and you can easily drag in patterns from the timeline, and you can store MIDI patterns in Groove Agent SE’s user folder so that they are available in all of your sessions. MIDI patterns are the most straightforward. When in Pattern mode, each pad can have either a MIDI pattern or a Style assigned to it. Many but not all of the bundled kits have patterns associated with them that can be loaded along with the kit but you can also load kits and patterns as separate entities. PatternsĪs well as being a drum sampler, Groove Agent SE also packs pattern-playback capabilities, accessible by switching the trigger pads into Pattern mode. ![]() All of this serves to create a very realistic and believable acoustic drum-kit emulation but it also limits how deeply you can dive into editing and personalising an Acoustic Agent kit. Here, each drum instrument (kick, snare, etc) has multiple velocity switches, and each velocity layer has multiple articulations (that is, alternative samples that are played in turn so that no two consecutive hits sound identical).Įach close-mic’d drum hit sample is accompanied by samples recorded through overhead mics and room ambience mics, and you can even simulate the kick drum sound bleeding into the snare mics. Such issues should get fixed hopefully in the next few weeks and then future migrations should be hassle-free.The second engine, Acoustic Agent, approaches things in much the same way as virtual drum-kit instruments such as Superior Drummer and BFD do. Sorry to hear about your voucher issue, but glad it was fixed promptly. Good to know about the process in advance. Thank you for the detailed information, David. Now Groove Agent 5 and it SE companion are both available in Cubase 12.030 During the installation process it tells you that Groove Agent 5 will be updated, but no worries, it does not tamper with the full version (at least that is what I noticed). Reopened the download assistant and downloaded/installed GA 5 SE. However, still not able to load old songs, because Groove Agent SE was not found. Started Cubase et voila, dropped GA on a track and this time it was GA 5. My solution to get everything working as expected again:įirst I downloaded GA 5.1.10 (just the application file, not the content) via Steinberg’s download assistant and installed it. I also could load and play old songs, which were using the SE version. Then I’ve started Cubase 11 and saw that GA 5 was available just normally there. And when I’ve opened previous songs, which were using Groove Agent SE I received the error messsage, that something called Groove Agent SE was not found. When I dragged GA (that was shown in media/vst instruments) on a track, it was GA 4. I noticed that neither GA 5 nor GA 5 SE was available anymore. Just encountered the same issue after updating to Cubase 12.030. This is the sort of issue that will be shaken out by the WaveLab migration process. Steinberg issued me a WaveLab 11.1 Pro Educational voucher, so I have had to open a support case.Ĭlearly, there is a bug in Steinberg’s voucher system - it needs to recognise that version updated educational licences have become unrestricted retail licences. A paid version update removes the educational restriction. I subsequently paid to update to WaveLab 11 Pro. ![]() I was entitled to buy an educational version of WaveLab 10 Pro and did so. Unfortunately, my migration will not work. ![]() You do not get a perpetual validity Steinberg Licensing licence until the system knows you have marked your eLicenser licence as non-upgradeable. Though he doesn’t say so explicitly, the eLicenser step is mandatory when updating or migrating an eLicenser licence to Steinberg Licensing. ![]() The WaveLab 11 licence migration has gone live this morning - you can see how it works in Greg Ondo’s YouTube video explaining the process. Looks like it will take a few months then until GA5 (and others of course) gets migrated.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |